As long as you're playing, you should always have an opportunity to improve on your micro in one way or another. Drop a dummy in the middle of the rift and practice orbwalking around it as you auto attack it. Try to keep your deaths below five (easy mode) or three (hard mode) without negatively affecting your contributions to your team. Set a creep score of 10 minions per minute for yourself and strive to get as close as possible to it every game. There are also things you can just set small goals to work on during your actual ranked and normal games. If you prefer practicing with an actual player, custom games exist still, so you can just set up a 1v1 or 2v2 lane practice and go at it until your fingers are tired. The world is yours. Simply lock in your favorite champion and you can do it all! Practice farming against bots and mess around with the minions. You can enhance most of your micro skills just by playing around in the Practice Tool that Riot has so graciously bestowed upon us. Micro is the easiest of the two to improve on, especially with recent additions to the game. The way you use any summoner spell that isn't Teleport.Your kill/death ratio, specifically the amount of times you die in a game.Your ability/efficiency at trading (timing and extent).It should be known though that sometimes this can be linked to poor macro decisions also.Įxamples of micro include but aren't limited to: Conversely, bad micro would obviously mean you don't know the champions you play well enough, normally performing subpar on them compared to the average player. This normally allows you to gain leads in lane and even kill your opponent often when combined with solid macro. Having good micro would mean that you're normally very knowledgeable about the champions you play and can perform very well on them on an individual scale. Simply put, it's any and everything that has to do with how well you play your champion. Micro gameplay in League of Legends is basically the ability you have to use your individual champion and the extent to which you can use said ability to gain and press advantages in a game.
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